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Project Status (21st April 2019)
Welcome to the Railsimroutes.net Blog, where I'll be posting progress updates, work-in-progress screenshots, information about the progress I'm making with active projects, as well as anything else I feel is worth mentioning. Hopefully more frequent updates here will make the wait for upcoming releases more bearable! News from 2008, all the way back to 2001, can be found in the News Archive.

Railsimroutes.net YouTube Channel My openBVE videos and other comments from users and myself can also be found via my YouTube channel.



Blog and Progress Updates


Cross-City South 7-Zip trial

Posted by Anthony Bowden on 19th April 2009 at 7:55 am

In what may or may not prove to be a popular move, I’ve replaced my beloved NSIS executable installer within which the Cross-City South route was previously distributed, with a 7-Zip archive instead (and the other Cross-City add-ons have also been repackaged). I’m doing this as a trial to see how users cope with installing the route using a compressed archive manager instead of an installation program. I’m not willing to package the route using the more popular but less effective .zip format, as the resulting filesize is much larger than the .7z equivalent–the Cross-City South .zip version comes to a massive 32 MiB, while the 7-Zip archive comes in at 13.5 MiB, which is a little smaller than the installer it replaces (which figures, as both were compressed using the same LZMA compression method). All archives by default, have either the ‘Railway’ or ‘Train’ folder as the root folder within the archives, so you can always choose the same destination path when extracting the contents, and so there’s little doubt as to which folder the contents are supposed to be extracted to.

Okay, so I’ll miss using NSIS to package my add-ons as it was a very flexible installer creation tool, but more seriously, openBVE is intended as a cross-platform program, and executable (.exe) installers only work natively on Windows and not on other operating systems, which is unfair to non-Windows users wanting to use the route, or indeed those who have their add-ons installed in a non-default location. openBVE’s developer has also stated that add-ons released in installers aren’t considered to be openBVE content at all (and I can’t be happy if X-City isn’t considered to be openBVE content), so one way or another, distribution via compressed archive is the way of the future for openBVE, and I hope you’ll all be able to adjust to this change. If absolutely necessary I may reintroduce the executable installer alongside the .7z archive, but I’d prefer not to if possible.

There are no changes to the route itself (with v1.4 on it’s way, updating the old version isn’t really a good use of my time), however to prepare yourself for Cross-City South v1.4 and other openBVE add-ons in future, you can head over to the » Cross-City South download page « and try out the compressed archive installation method instead. I’ve also added new content to the » openBVE Help and Information « section of the site, which includes a couple of screenshots of what we can all look forward to with openBVE in the near future, along with step-by-step instructions to help with the downloading and installation of the Cross-City South .7z package for use with openBVE, along with recommended settings, and so-on. I’ve also slightly updated the » BVE 4 Help Section «, and you can also view an updated version of the » Cross-City South/Class 323 Tutorial « tailored for openBVE.

openBVE Help and Information
openBVE Help and Information
BVE Help and Information
BVE Help and Information

Information IconEdit: I’ve made a couple of amendments to the openBVE Help page and the Cross-City South download page, as they contained some unclear instructions and mistakes–sorry! I’ll continue to update them if necessary.

If you have problems installing the Cross-City South via the compressed archive method instead, I’d really like to hear about your installation experiences. Please feel free to add comments to this blog entry if you have any problems (no registration required, just click the ‘x Comments’ link below), or e-mail me. If there’s no feedback, I’ll assume you’re all managing just fine. 🙂

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Posted in openBVE, Site News | 8 Comments »



openBVE v1.0.3.0, homepage relocation, and Train Editor

Posted by Anthony Bowden on 19th April 2009 at 7:50 am

A new version of openBVE, v1.0.3.0, was released a few days ago; head over to the » official openBVE homepage « to download the latest stable release. Several changes have been made since v1.0.0.0, including:

  • Cross-City South users will find that the 323’s door indicator and guard’s buzzer now work when the cab is entered at Redditch (and similar issues with the LU Northern Line and Tokyo Metro Ginza Line are resolved as well).
  • The external views now have their last used position remembered, which is especially useful in the F2 view, for example if you want to ride inside a carriage as a passenger. The F3/F4 external view camera is positioned relative to the track rather than your train, which means the camera will stay in the position on the route where it was last used. The F4 drive-by camera position, when reset, is also intelligently placed further ahead of your train as it’s speed increases, or nearer as the speed decreases.
    Tip: If you want to position the F3 camera back at your train’s location again, just press the Numpad 5 key, and similarly, do this to reposition the camera ahead of your train when in the F4 drive-by view.
  • A default set of Points of Interest is automatically created at station stopping points on routes which lack this openBVE feature already. Press the Numpad 7 and 1 keys to switch between these POIs.
  • Users (but preferably not developers 😉 ) can now also disable the warning and error messages that appear when add-ons containing errors are loaded.
  • Some BVE 1 trains perviously accelerated too slowly at high speeds, leading to reduced maximum speeds; this is now corrected.
  • Various other changes have also been made, see the » Changelog « for more details.

After ongoing problems with previous hosts, the openBVE homepage has also been relocated, and now shares a home with » Trainsimcentral «. This server should provide much greater reliability. The new URL is http://openbve.trainsimcentral.co.uk.

Also, a new Train Editor tool has been released, which makes editing train.dat files suitable for openBVE trains much easier; e.g. configuring train characteristics, previewing acceleration curves, editing motor sound curves, and setting openBVE specific options. You can download the tool here: » here «.

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Platform Generator utility released

Posted by Anthony Bowden on 19th April 2009 at 7:45 am

Alan Wheeler’s new Platform Generator (Plat Gen) tool was released recently; head over to » eezypeazy.co.uk « to download this handy utility. The program creates a variety of photo-realistic customised platform segments, allowing route developers to choose the surface and side textures, create platform ramps, curved platform lengths at various radii, and more. The generated objects are placed via the .Freeobj command rather than the .Form commands. Here’s a screenshot of one of the resulting platforms at University station on the Cross-City South v1.4 route:

openBVE/Cross-City South v1.4 screenshot--click to enlarge
openBVE / Cross-City South v1.4 plus 323 screenshot

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Posted in openBVE | 2 Comments »



openBVE v1.0 is here!

Posted by Anthony Bowden on 24th March 2009 at 12:26 am

openBVE LogoAfter 347 days of development, openBVE version 1.0 has now been released! Personally I think this is an incredible achievement–not only that openBVE has been created in the first place, but that it’s been created in such a short space of time, considering the complexity and difficulties inherent in undertaking such a project, some of which I’ve become familiar with while following the development of the program and helping to understand some aspects of BVE Trainsim’s behaviour. Congratulations michelle. Emoticon Smile

Head over to the » official openBVE homepage « to download the latest in the stable branch of openBVE releases. Whether you’re a developer or a user, if you only use BVE Trainsim at the moment, now would be a good time to enter the world of openBVE.

michelle has also added some additional documentation to help you find your way around the program, which you can read here: » Using openBVE «. For BVE Trainsim, I found myself having to create help pages to guide newcomers through the installation and use of BVE, so hopefully I won’t need to go to such lengths any more, as these are very comprehensive, step-by-step instructions. However, if any of you still have problems installing openBVE, or using the Cross-City South with the program, let me know and I’ll see if I can assist. Depending on feedback over the coming weeks, I’ll see if I still need to work on the “openBVE Help” section of this site with regard to add-on installation, although I’ll certainly update my Driver’s Guide and Class 323 Tutorial soon.

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Posted in openBVE | No Comments »



openBVE v1.0: Are we nearing the end of the journey, or has it only just begun?

Posted by Anthony Bowden on 24th March 2009 at 12:24 am

Question IconWell, that’s partly up to us. michelle has published an in depth article in which she sets out her vision for how openBVE could evolve in future, along with various ideas and plans which could pave the way to v2.0, which you can read here: » The potential future of openBVE «. But without our input, discussion about future direction, or sufficient interest expressed in these ideas, some of these developments may never happen… It’s possible to see what an incredibly flexible solution could be created in future, allowing for far more than is currently possible if an extensible, modular design and plugin based architecture is developed; e.g. detailed simulation of any safety system without having to rely on built-in approximations, plugins which can load different file formats, or customisable physics plugins allowing better support for more diverse applications such as maglev or even bus simulation, and much more, while still supporting legacy BVE add-ons.

To summarise, openBVE version 2 could (and remember this is all speculative at the moment) bring some much sought after functionality, such as true support for passing trains, parallel traffic and so-on, enabled by having more than one functional track (although this wouldn’t be a network of tracks which can be switched to and from at runtime, at this stage–this is something for the distant dream of version 3). Driving back and forth along a track could be better than in v1.0 as signalling could be functional in the reverse direction as well. 3D cabs with interactive controls, perhaps manipulated via the mouse, could be implemented. Weather plays an enormously important role on the real railway, and version 2 could bring us rain, snow and thunder, without having to “cheat” with pre-defined sound samples or creating scenery objects to create such effects, as I’ve done thus far. Wind simulation could result in altered performance characteristics of trains as well, making driving more challenging. Better Sun and Moon simulation could be provided as well, with realtime day/night transitions occuring, showing off openBVE’s illuminated object capabilities, especially at twilight. Then there are improvements to how add-ons are obtained and managed; currently this is messy where BVE is concerned and intimidating to the beginner, and all this could change with version 2, where a directory of add-ons and download locations could be referenced from within openBVE, with add-ons perhaps installed automatically via the user interface. A Level of Detail (LOD) system could be implemented, which might be enormously helpful on more geometrically complex routes, like Watford Junction to Rugby, or with more detailed exterior car objects perhaps.

Sounds fantastic doesn’t it? However, no feature is guaranteed to be implemented; indeed openBVE version 2 itself is not guaranteed to be developed–it depends on our level of interest, and our willingness to help.

This vision of the future is only likely to materialise with our support, so if we want any of this to happen, we–developers or users–need to make sure that we make known our interest in openBVE’s future direction and talk about it, express our intent to use these new features if we want them, and then experiment with new functionality as it emerges; in other words, take part in the project. This way, michelle knows what the community actually wants, she doesn’t waste her time implementing functionality which isn’t going to be used, and problems and pitfalls can be discussed or resolved before too much work is done. If you have any thoughts about this path to version 2, then you can post your thoughts in » this forum thread «; don’t post a wishlist though, consider the options already outlined in the article, and decide which are important and worth pursuing, and then, these can be prioritised and discussed. I’ll add my own thoughts later as well. Drop any comments on this blog too if you like, as I’m also interested in what you think is important or worthwhile.

Lets not miss out on a potentially wonderful opportunity here–we have someone in our midst who not only has a vision which could benefit us all, but also the ability and willingness to implement that vision, and it would be highly regrettable if our community lost this opportunity while it’s available to us. My concern is that if we don’t look to the future now, we may end up settling for what we’ve got in openBVE v1.0 (or even BVE 5 when it’s released), and then in a few years we’ll wish we had something better, only to find that it’s too late and michelle has moved on to other fields where I’ve no doubt her talents would be appreciated, or we may find that mackoy no longer works on BVE Trainsim either, in which case we’ll wish we could have done more to keep michelle motivated. Alternatively, we can actively create and shape the future of our hobby together, and demonstrate that it’s worth michelle’s while in continuing the project onwards towards version 2, or even beyond.

Of course I know that there aren’t many of us developers around, but surely between the relatively few of us (along with an increasingly enthusiastic user base), we can contribute enough to enable openBVE development to continue and evolve into a free trainsim we could only have dreamt of a few years ago, and as the program gains functionality, hopefully pick up new developers and programmers along the way?

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Posted in openBVE | 8 Comments »



Cross-City South v1.4 Progress

Posted by Anthony Bowden on 24th March 2009 at 12:22 am

I am sorry for the lack of updates during the past few weeks. This is partly because more of my time has been taken up by non-railsim related stuff during the past month, but also because I’ve completed most of the experimentation as far as XCS v1.4’s animated objects are concerned now (I have to stop somewhere otherwise I’ll never finish it), and what remains to be done isn’t especially newsworthy in comparison–mainly adding what I’ve already shown throughout the route. I also can’t imagine that any of you would be particularly interested in reading about that sub-folder I renamed two days ago, those trees I added to a set of ground objects, or that exciting search through my archives to find a photo of a class 323’s seating?! Emoticon Wink However, the project is going well, and I should have some more news soon.

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Posted in openBVE | 4 Comments »



WordPress

Posted by Anthony Bowden on 24th March 2009 at 12:20 am

Hopefully you’ve noticed the different format of my Progress Updates section… I’ve now changed the path from /progress/ to /blog/ and incorporated full blogging functionality by installing » WordPress v2.7.1 « on my website, and thanks to some PHP and CSS editing, I’ve been able to integerate the software into my own site’s design. Hopefully there aren’t any embarassing coding errors which I’ve not noticed. Emoticon Smile I’ve also implemented permenant redirects using a .htaccess file, so any external sites linking to former Progress Updates monthly pages will be redirected to the equivalent monthly list of blog entries. I’ve discontinued my News page, as this blog, together with the reorganised homepage, serve the same purpose; news items from 2008 all the way back to 2001 can now be found in the News Archive.

Anyway, if you prefer, you can now leave comments here rather than e-mailing me, although I have no preference either way, so you can still feel free to contact me via e-mail if you like. Speaking of e-mail, I know I’ve been rather slow in replying lately; I’ll respond to outstanding e-mails shortly–sorry. Emoticon

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Posted in Site News | No Comments »



Updated Functions

Posted by Anthony Bowden on 27th February 2009 at 10:00 pm

Thanks to a certain mathematically adept someone, I’ve now updated some of the code examples in my last blog entry, namely the function used for wheelset rotation which is now better in terms of performance and ease of use, and also the code which “plugs” the doors into the bodyside when they’re closed, making the visual effect better as the doors don’t “jump” into position any more. The updated functions are now highlighted in yellow in my 26th February entry…

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