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Welcome to the Blog, where I'll be posting progress updates, work-in-progress screenshots, information about the progress I'm making with active projects, as well as anything else I feel is worth mentioning. Hopefully more frequent updates here will make the wait for upcoming releases more bearable! News from 2008, all the way back to 2001, can be found in the News Archive. YouTube ChannelMy openBVE videos and other comments from users and myself can also be found via my YouTube channel.

Blog and Progress Updates

Cross-City South v1.4 Update

Posted by Anthony Bowden on 26th November 2008 at 9:00 pm

The Cross-City South v1.4 update has been in progress for the past few days. To start with, I’ve rearranged all the files into a less complicated directory structure, and removed the seasonal variations for the time being, with just Summer remaining for now. I’ve also removed all but two route files from the package, which I’ll work on to create a new foundation on which other route files can be created in future; this makes maintenance much easier and the updated route quicker to check for problems. I’ve also been removing all .X format objects, which I’ll replace with .CSV versions, with surface illumination achieved via openBVE’s new extended commands instead, along with day/night texture transitions achieved using single objects rather than seperate day and night objects, as was the case in Cross-City South v1.3 for BVE4. This helps to save some disk space, along with making the route much easier to maintain.

Along with openBVE’s error reports, I’ve also been using Oskari’s » BRR.NET « utility to check for other issues, to ensure that the new “template” route files are as trouble free as possible. I’ve also been updating the route with new vegetation textures and track objects, taken from the Watford Junction to Rugby route; here’s how it’s looking so far in the openBVE Route Viewer tool (the reported errors are temporary, due to missing textures which I haven’t relocated yet!):

openBVE screenshot openBVE screenshot openBVE screenshot

The shadow effect used for the bullhead rails is based on an idea which Simon Gathercole came up with a while ago. The next time consuming task will be updating all the pointwork, which I’ll start work on soon. I’ll also be exchanging the terrain and grass textures for new versions, making the scenery look better when using the external views, adding backfaces to various objects so the route can be viewed in the opposite direction without needing to hit F11 in openBVE, and adding soft shadows to various objects, which together with the new textures shown above, should improve the appearance of the route considerably. Due to popular demand I’ll be creating a new diagram which starts from the Longbridge reversal siding rather than Redditch, and I’ll also be looking into more animated object possibilities; I have a few ideas already.

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