My openBVE videos and other comments from users and myself can also be found via my YouTube channel.
Blog and Progress Updates
20th June 2009
I’ve just upgraded from WordPress v2.7.1 to v2.8. Well, actually I backed up the database contents, deleted the previous WordPress installation and MySQL database, and took the opportunity to start again with a fresh installation and then imported the backed up data. As far as I’m aware everything is working fine, but please let me know if you have any problems.
25th April 2009
19th April 2009
Alan Wheeler’s new Platform Generator (Plat Gen) tool was released recently; head over to » eezypeazy.co.uk « to download this handy utility. The program creates a variety of photo-realistic customised platform segments, allowing route developers to choose the surface and side textures, create platform ramps, curved platform lengths at various radii, and more. The generated objects are placed via the .Freeobj command rather than the .Form commands. Here’s a screenshot of one of the resulting platforms at University station on the Cross-City South v1.4 route:
openBVE / Cross-City South v1.4 plus 323 screenshot
24th March 2009
Hopefully you’ve noticed the different format of my Progress Updates section… I’ve now changed the path from /progress/ to /blog/ and incorporated full blogging functionality by installing » WordPress v2.7.1 « on my website, and thanks to some PHP and CSS editing, I’ve been able to integerate the software into my own site’s design. Hopefully there aren’t any embarassing coding errors which I’ve not noticed. I’ve also implemented permenant redirects using a .htaccess file, so any external sites linking to former Progress Updates monthly pages will be redirected to the equivalent monthly list of blog entries. I’ve discontinued my News page, as this blog, together with the reorganised homepage, serve the same purpose; news items from 2008 all the way back to 2001 can now be found in the News Archive.
Anyway, if you prefer, you can now leave comments here rather than e-mailing me, although I have no preference either way, so you can still feel free to contact me via e-mail if you like. Speaking of e-mail, I know I’ve been rather slow in replying lately; I’ll respond to outstanding e-mails shortly–sorry.
26th November 2008
The Cross-City South v1.4 update has been in progress for the past few days. To start with, I’ve rearranged all the files into a less complicated directory structure, and removed the seasonal variations for the time being, with just Summer remaining for now. I’ve also removed all but two route files from the package, which I’ll work on to create a new foundation on which other route files can be created in future; this makes maintenance much easier and the updated route quicker to check for problems. I’ve also been removing all .X format objects, which I’ll replace with .CSV versions, with surface illumination achieved via openBVE’s new extended commands instead, along with day/night texture transitions achieved using single objects rather than seperate day and night objects, as was the case in Cross-City South v1.3 for BVE4. This helps to save some disk space, along with making the route much easier to maintain.
Along with openBVE’s error reports, I’ve also been using Oskari’s » BRR.NET « utility to check for other issues, to ensure that the new “template” route files are as trouble free as possible. I’ve also been updating the route with new vegetation textures and track objects, taken from the Watford Junction to Rugby route; here’s how it’s looking so far in the openBVE Route Viewer tool (the reported errors are temporary, due to missing textures which I haven’t relocated yet!):
The shadow effect used for the bullhead rails is based on an idea which Simon Gathercole came up with a while ago. The next time consuming task will be updating all the pointwork, which I’ll start work on soon. I’ll also be exchanging the terrain and grass textures for new versions, making the scenery look better when using the external views, adding backfaces to various objects so the route can be viewed in the opposite direction without needing to hit F11 in openBVE, and adding soft shadows to various objects, which together with the new textures shown above, should improve the appearance of the route considerably. Due to popular demand I’ll be creating a new diagram which starts from the Longbridge reversal siding rather than Redditch, and I’ll also be looking into more animated object possibilities; I have a few ideas already.