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Welcome to the Blog, where I'll be posting progress updates, work-in-progress screenshots, information about the progress I'm making with active projects, as well as anything else I feel is worth mentioning. Hopefully more frequent updates here will make the wait for upcoming releases more bearable! News from 2008, all the way back to 2001, can be found in the News Archive. YouTube ChannelMy openBVE videos and other comments from users and myself can also be found via my YouTube channel.

Blog and Progress Updates

Cross-City South v1.4 Progress

Posted by Anthony Bowden on 24th March 2009 at 12:22 am

I am sorry for the lack of updates during the past few weeks. This is partly because more of my time has been taken up by non-railsim related stuff during the past month, but also because I’ve completed most of the experimentation as far as XCS v1.4’s animated objects are concerned now (I have to stop somewhere otherwise I’ll never finish it), and what remains to be done isn’t especially newsworthy in comparison–mainly adding what I’ve already shown throughout the route. I also can’t imagine that any of you would be particularly interested in reading about that sub-folder I renamed two days ago, those trees I added to a set of ground objects, or that exciting search through my archives to find a photo of a class 323’s seating?! Emoticon Wink However, the project is going well, and I should have some more news soon.

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4 Responses to “Cross-City South v1.4 Progress”

  1. Mike says:

    Looking so much to this I have used you Cross City many many times just wonderful. A big thanks don’t reply just save the time for 1.4.


  2. Alex Farlie says:

    In regards to X city 1.4 –
    Is it yet at a level comparable with the ‘pro’ sim for the route?

    • Anthony_B says:

      Do you mean a professional sit-in simulator for driver training? I haven’t seen such a simulator in person, or a professionally produced X-City running on one of these sims, so I don’t know how it compares. It has been said to me that the track geometry and the level of detail and realism I’ve captured in my routes is apparently better though…

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