openBVE v1.2.2, working ammeters, X-City South v1.31 bug fixes, minor 323 3D cab update, openBVE route updates

Posted by Anthony_B on September 28, 2009 at 18:34
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Information Icon Note: Updated 21:40 BST

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openBVE v1.2.2 Released

openBVE LogoopenBVE v1.2.2 has been released, and this version includes some new variables for developers to use in animated objects or 3D cabs, including new variables for acceleration and motor acceleration; more variables can now be used to query specific cars as well. New subjects covering acceleration and motor acceleration which developers can use in the legacy panel2.cfg file are also provided, and some bug fixes are also included in this release. Please visit the » openBVE homepage « and read the » Changelog « for more details.

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Working Ammeters

One new variable is accelerationMotor. As mentioned on the openBVE forum, this can be used for creating working ammeters. The class 323’s cab doesn’t feature an ammeter, however, anyone wanting to experiment with this might like to consider the following panel.animated code as a *starting point*. You can copy and paste the code below into the 323’s panel.animated file to add a new ammeter needle to the cab and see it in action. Please bear in mind that I’ve not had time to test this in a variety of scenarios though:

panel.animated code for a simple ammeter (including illuminated needle):

[object]

states = 3d_cab\speedometer_needle.csv, 3d_cab\speedometer_needle_dark.csv

statefunction = if[hasPlugin == 1, !pluginstate[30], 0]

position = -0.43, 2.23, 11.45

rotatexdirection = -1, 0, 0

rotatexfunction = -2.4 + abs[accelerationMotor[0]] * 1.5

rotateyfunction = -1.11

rotatezfunction = -1.57

rotatexdamping = 2, 1

Notes: in the rotatexfunction line, -2.4 determines the needle rotation with no motor acceleration, and 1.5 determines the needle rotation with maximum motor acceleration. You can adjust these two values according to your ammeter gauge design. If you add an ammeter to your own 3D cab, remember that the statefunction line and multiple states (*.csv files in this case) may not be necessary depending on what plugin DLL, if any, you wish to use. When it comes to designing full 3D cabs for the class 86 and 87 electric locomotives for use with Watford Junction to Rugby, I’ll revisit ammeter design in more detail.

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Cross-City South v1.31 Bug Fixes and 3D Cab Update

I’ve also fixed a few bugs in the Cross-City South route. There were a few objects (houses, warehouses etc.) which included some surface lighting issues, which have now been fixed. Some class 170 3D objects also contained incorrect ‘Color’ commands resulting in errors being reported when the routes were loaded; these have now been changed to ‘SetColor’, which is correct for CSV format objects. As some of you will know, the Cross-City South also uses some .Sta commands only for signalling approach control purposes, which aren’t meant to be stopped at. However, you would still be penalised if you passed such a station without stopping. Thanks to Paul Sladen, I’ve now corrected these .Sta commands so that you can pass them without being penalised, while preserving the approach controlled signalling functionality.

You can download the full v1.31.03 route package via the Cross-City South download page.

There aren’t any new features included, as all of those improvements are going into the Cross-City South v1.4 project instead, and I’d prefer to hold those improvements back until the v1.4 is ready for release, as the end result will be more enjoyable that way.

Incidentally, the changes to the .Sta commands are as follows (the ArrivalTime and PassAlarm arguments, which are underlined):

Old: .Sta ;;09.4300;;-1;1;;;1;0;;11
New: .Sta ;P;09.4300;0;-1;1;;;1;0;;11

Important Note: Those of you still using BVE 4, will find that the route files now call upon the openBVE version of the unrefurbished class 323 EMU by default (Train\Cl323 Unrefurb_openbve). BVE 4 users can either install the openBVE version of the train, or edit the route files to use the older BVE 4 class 323.

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openBVE 3D cab screenshot I’ve also updated the 323’s 3D cab so that it makes use of the new hasPlugin variable. If you’re using openBVE v1.2.2 with a non-Windows operating system, then this will allow the cab illumination to work in the absence of the Windows only plugin DLL, which wasn’t the case previously.

I’ve also made some adjustments to the placement of the brake gauge, as it wasn’t quite right before, and now when you pass through a neutral section, the cab lighting should remain unaffected as the UKMUt.dll’s ats30 (pantograph up) is used as well as ats31 (Line Volts) now. The carriage light dimming effect will be retained in the passenger area once the new 323 external objects are released however. I’ve also remembered to remove several superfluous GenerateNormals statements from some objects this time, as they serve no purpose in an openBVE add-on.

Someone also kindly informed me that there may be some further innaccuracies with the cab’s indicators; once I’ve investigated further I’ll address these issues at some point in future. It’s also nice to note that the 3D cab may have been downloaded perhaps as many as 1500 times since it’s release.

Download:

» 323_unrefurb_3d_cab_28-09-09.7z « [1.7 MiB — requires openBVE v1.2.2]

Important: Also requires » Cl323 Unrefurb_openbve_05.02.09.zip « to be installed first.

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Other Things

I’m not making much progress with my projects at the moment, and I know that some of you may be disappointed that I’ve not yet finished Cross-City South v1.4 despite me saying that it’d be done before now (this is also why I’m usually reluctant to give release dates, and I shouldn’t have done so where this project is concerned). Rest assured, barring any disasters, it will be finished eventually and I’m still in the game, however, sometimes circumstances in the real world prove to be too much of a distraction, and it means that what one wishes to accomplish in the simulated world has to wait for a little while. This won’t last long however, and patience will be rewarded.

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And Finally…

The Saijou Line for openBVE was released a few days ago (the author’s » blog « is linked to via my blogroll), and this is an openBVE exclusive route featuring some very nice atmosphere and night lighting. There are a few errors, however the route is well worth giving a try, as it’s a good example of how animated objects and lighting can be used to bring much more life to a route and make it that much more enjoyable. You’ll find a variety of blinking lights, such as car indicator lamps, and the aviation obstruction lights fitted to tall structures (I’ll be modelling the same feature on the cluster of 250m tall VLF radio towers at the Rugby Radio Station on the Watford Junction to Rugby route). Moving cars and buses can also be found on roads, as well as flashing level crossing lights, road based traffic lights which change when the train is approaching, animated water, and moving elevators. You can download the route here: » http://tozai.s77.xrea.com/BVE/Sjyou.html « (the author’s homepage is here: » http://tozai.s77.xrea.com «)

openBVE and Saijou Line--click to enlarge openBVE and Saijou Line--click to enlarge

Information Icon Edit: Another openBVE route recently updated, was the Chashinai Railways network, along with the 9000 Series train; when this train is used with the Misaki Line in particular, in addition to ATC, you can now enjoy simulated TASC (Train Automatic Stopping Controller) and ATO (Atomatic Train Operation) systems which enable fully automated driving, thanks to a new plugin which enables sophisticated safety system simulation. The 9000 series’ panel also includes photorealistic dirt on the windscreen, increasing realism. Visit odakyufan’s website for the updates, and don’t forget to read the Train Operation Manuals before you start: » http://odakyufan.uuuq.com «

openBVE and Chashinai Railway (Misaki Line, 9000 Series train with ATC, TASC and ATO)--click to enlarge openBVE and Chashinai Railway (Misaki Line, 9000 Series train with ATC, TASC and ATO)--click to enlarge

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8 Responses to “openBVE v1.2.2, working ammeters, X-City South v1.31 bug fixes, minor 323 3D cab update, openBVE route updates”

  1. blyndy says:

    Hi,

    Will you be releasing Cross-City South v1.4 before the end of the year?

    I really hope so. It looks great.

    Regards,

    blyndy

    • Anthony_B says:

      Thanks for commenting! The truthful answer is that I’m not sure yet, and all I can do is work on it as and when I’m able. I do want to ensure that however long it takes, it’ll be worth the wait though.

  2. Jacky_Y says:

    About your 323 3d cab, how to switch on and off the cab light?

    Great works BTW!!

    • Anthony_B says:

      Thanks. 🙂 To turn off and on the cab light, you need to cut power to the train, and this is presently achieved by lowering the pantograph. This is done by pressing the 3 key, any time after the startup and self-test procedure is completed (i.e. reverser to forward, then neutral, cancel the AWS horn). To raise the pantograph again, wait a few moments, and press the 2 key.

      By the way, as I said to Bradleigh below, I know I’ve been neglecting this blog recently – no excuses really, I must try harder to maintain my own site when I’m busy with other things…

  3. Bradleigh Ennis says:

    I am trying to install the 3d cab for class 323 and I cant get the sounds to work, I have installed Class 323 unrefurb off trainsimcentral. How do I get it to work?

    Cheers

    Brad!

    • Anthony_B says:

      This sounds like a strange problem, do the sounds work with just the original BVE 4 style cab installed?

      I know I’ve been neglecting the blog recently by the way, my mind has been elsewhere but there’s no excuse really.

  4. ashley h says:

    hi anthony tyhe 3d 323 cabs works a treat on my low powered vist home basic 🙁 laptop thnx and i was just wondering when will the animated class 323 exterior be released ?

  5. Championboy1 says:

    Hey Anthony I was wondering about the class 323 exterior added onto the class 323 3d cab how do i do that. For instance i tried by doing this
    Gone onto the class 323 exterior normal – NOT Animated – then tried to put the Class 323 3d cab inside its file.
    It might be confusing but
    i just want the normal exterior either centro or londonmidland added onto the 3d cab.
    Cause when look outside the 3d cab it has 3d rectangles.

    PLUS WHEN IS THE ANIMATED CLASS 323 COMING OUT!!!

    Championboy1

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