openBVE v184.108.40.206 released
openBVE v220.127.116.11 was released a few days ago, and various changes have been made to openBVE since my last blog entry. In this release, the main form (i.e. the window for route selection, setting options, etc.) is smaller so that it can be used on smaller screen sizes (e.g. 800×600) or with larger fonts, and if the window is resized, the new size is saved between sessions. The player’s train now derails when passing the end of the track, as well.
Michelle has also written an impressive RIFF/RIFX/WAV PCM/ADPCM parser, which she’s ported from openBVE’s successor to openBVE 1. This removes the need for two dependencies, namely ALUT and SDL, and her parser supports a wider range of sampling rates. Other improvements recently, include a shortening of loading times for routes using detailed animated objects (which eventual users of the projects being developed here will appreciate). Also, there’s the addition of the $Include preprocessing directive which allows text in other files to be parsed in place of the directive in a route file (with random selection of multiple included files), and point-based turns (via the .Turn command) are smoothened out, which gives much more pleasing results. Please see » this thread « for more discussion about these latter features.
Watford Junction to Rugby progress update
It’s been quite a while since I posted any updates regarding my routes, so I thought you might like to know what’s happening with the Watford Junction to Rugby project this time. I’m relatively happy with the state of the permanent way and between-station railway related lineside objects, so I’m now implementing some more scenery enhancements, including improved under-bridge shadow effects, moving road vehicles, and lineside buildings. I’ve also, at last, started working on the stations and so far I’ve created new photo-realistic lamposts, photo-realistic 3D platforms, and various signs.
Previously, the underbridge shadows I’d implemented were simple untextured meshes with alpha applied via the SetColor command. In addition, I’ve now applied a small 8×8 pixel texture where the outer 28 pixels act as the transparent color, and the inner pixels are nearly black. When this texture is applied to the existing shadow meshes and the color adjusted accordingly, smoothly transitioned shadows can be achieved. I’ve also added deeper shadows to the sleeper textures to improve the appearance of the track, and added more blue colouration along with reducing the lightness of the railhead, to make the rails look a little more metallic. I’m also implementing shadows cast by platforms and embankments as well. The way in which I’ve implemented the latter can give the appearance of dappled sunlight caused by trees, and increases the effect of warmth created by sunlight and the realism of locations within cuttings, although this feature will be optional in the final release as there’s a possibility that it may incur a performance penalty on slow graphics cards. Lastly, I’ve added some new photographic backdrops which I’m experimenting with at the moment. Take a look at the following screenshots to see how the route is coming along (please note that there may be some inaccuracies, as the route shows trackwork or infrastructure as it was in different eras simultaneously at the moment):
Class 390 Pendolino
Some of you may remember that the class 390 Pendolino was given an » openBVE exterior car update « some time ago, thanks to Cramaboule. I’m pleased to announce that I’m now working with Cramaboule to produce some detailed exterior models of a similar quality to the class 323 I’ve demonstrated previously, along with a full 3D cab, so there will be some more nice looking rolling stock to run on Watford Junction to Rugby. I’ll post some screenshots as the models are developed, but for now here are some photos of what we can look forward to:
Class 390 Pendolino photos (1400×1050)
Other more recent openBVE add-on releases
Since my last blog entry, some high quality openBVE add-ons have been released. Just in case anyone missed these releases, here are some screenshots and links to some excellent new add-ons with rather beautiful graphics:
|Note: All screenshots taken at 1920×1200 resolution, with openBVE’s smooth transparency enabled, and 16xQ anti-aliasing/16x anisotropic filtering (Core 2 Quad Q9650 at default 3GHz, and GeForce GTX 260 55nm)
FEVF Railway and EM A1 3D cab.
Homepage: » FEVF Railway «
mtrain HD v2.0 and Hong Kong Island Line.
Homepage: » winsome’s Studio « | » Hong Kong Island Line «
First Brno Track and CD163 plus coaches.
Homepage: » Brno BVE Website «
Guaianazes-Estudantes route and CAF 440 train
Homepage: » BVE Brazil Fans «
Upcoming openBVE projects to keep an eye on…
There are a couple of new projects in the works which I’m personally very much looking forward to seeing, namely » Odakyufan’s « representation of the Odakyu Odawara Line running from Tokyo’s Shinjuku station, and the new Iida line currently being developed. The latter will of course be known to BVE users as one of Gaku’s classics (see my links page), but the new Iida line, train and exterior car objects being developed at » http://mus-iida.jpn.org « look beautiful and very realistic so far.
Some superb early screenshots of » Odakyufan’s « representation of the Odakyu Odawara line were also published a little while ago. The Odawara line starts from Tokyo’s busy Shinjuku station, and the line is well known for it’s Romancecar limited express services for tourists visiting Odawara and the surrounding resorts, but it’s also a busy commuter route and the Odakyu Electric Railway uses it’s own OM-ATS safety system, which will be simulated in a semi-realistic way due to the absence of detailed technical information. Odakyufan has a goal of modelling at least the first five stations, and this will be interesting to see, as this section of the line is surrounded by densely packed buildings. The screenshots showing the exit from Shinjuku station, Japanese 1500V DC catenary and Tokyo’s buildings all look very promising indeed, and easily recognisable, even at an early stage of development.
Homepage: » The Web Presence of Odakyufan «
Homepage: » http://mus-iida.jpn.org «
Cross-City South bugfix
|I’ve uploaded an update for Cross-City South v1.31, which fixes the following issues:|
- Incorrect pathname in route files using the class 323 passenger views.
- The ground repeater signal prior to Birmingham New Street station is now accurately modelled, such that the red aspect is nearest to the driver (i.e. the signal is as though it were upside down now, as in reality). Many thanks to Paul Sladen for pointing this out.
- In the night routes, “P” has been added as the ArrivalTime argument of the Five Ways .Sta commands (to indicate that trains are not meant to stop). Thanks again to Paul for bringing this omission to my attention.
- Also in the night routes, the repetition count for Background(0) has been added, which was missing previously, leading to a horizontally compressed background image.
Existing Cross-City South v1.31.03 users can simply download a small update to v1.31.05 here: xcs_1_31_05_update.7z [180 KiB]. If you’re using a version earlier than v1.31.03, you might be better off downloading the full route pack again, which also now includes the aforementioned update. The previously separate class 37 and 158 route files are now included in the main download as well. Please also note that BVE 4 doesn’t work on my current Windows 7 64-bit/NVIDIA GeForce GTX 260 setup, so this update has only been tested in openBVE, as it’s inconvenient having to dual boot or use another computer every time I want to check some minor thing in the old BVE 4. There aren’t any changes which should affect BVE 4 users, but if any issues arise, please let me know with as much detail about the problem as possible, and I’ll investigate.
I noticed that the site has had it’s one millionth visit today (as opposed to page view), insofar as it’s possible to measure such things — the actual number of users of my routes will likely number in the low thousands, of course. Thank you to everyone who has taken an interest in my work during the eight or so years since this site was launched!